Geraldo Bonorino Xexéo
Instituição:
Universidade Federal do Rio de Janeiro
Centro:
Centro de Ciências Matemáticas e da Natureza
Unidade:
Instituto de Matemática
Departamento:
Departamento de Ciência da Computação/I Mat
Formação:
-
Instituto Alberto Luiz Coimbra de Pós Graduação e Pesquisa de Engenharia
Engenharia de Sistemas e Computação | Doutorado | 1989 - 1994
-
Instituto Militar de Engenharia
Engenharia Eletronica | Graduação | 1984 - 1988
Laboratórios:
Nuvens de Palavras:
Artigos:
(78.95% artigos com DOI)
Titulo | DOI | Ano |
---|---|---|
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses | 10.1590/1414-431X2023e13258 | 2024 |
Heroine?s Learning Journey: Motivating Women in STEM Online Courses Through the Power of a Narrative | 10.1109/access.2024.3360376 | 2024 |
Modeling students? behavioral engagement through diferent in-class behavior styles | 10.1186/s40594-023-00407-w | 2023 |
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping | 10.1109/TG.2023.3282157 | 2023 |
A Large Scale Characterization of Device Uptimes | 10.1109/tetc.2023.3271315 | 2023 |
Uma Revisão do Conceito de Nuvens de Rótulos | 2022 | |
Proposta de jogo de tabuleiro para valorização cultural do território e folclore brasileiro | 10.32358/rpd.2022.v8.609 | 2022 |
Development of an Index for the Inspection of Aedes aegypti Breeding Sites in Brazil: Multi-criteria Analysis | 10.2196/19502 | 2021 |
Public Processes are Open for Play | 10.1145/3474879 | 2021 |
SCREENER, an educational game for teaching the Drug Discovery and Development process | 10.1590/1414-431X2021e11786 | 2021 |
Data Discovery Over Time Series From Star Schemas Based on Association, Correlation, and Causality | 10.4018/ijdwm.2020100106 | 2020 |
The Play Your Process Method for Business Process-Based Digital Game Design | 10.17083/ijsg.v6i1.269 | 2019 |
A SURVEY OF BUSINESS PROCESS SIMILARITY: METRICS AND TECHNIQUES | 10.5281/zenodo.1143974 | 2018 |
Jogos Digitais Baseados em Processos de Prestação de Serviços Públicos:Um Estudo Exploratório | 2018 | |
Pegasus: A Simulation Tool to Support Design of Progression Games | 10.1155/2018/9341032 | 2018 |
Desenvolvimento e aplicação de metodologia para consolidação de dados de pesquisas de tráfego no Departamento Nacional de Infraestrutura de Transportes | 10.14295/transportes.v26i3.1626 | 2018 |
MinMax Circular Sector Arc for External Plagiarism?s Heuristic Retrieval Stage | 10.1016/j.knosys.2017.08.013 | 2017 |
Path Clustering: Grouping in an Efficient Way Complex Data Structures | 2017 | |
Buzzword detection in the scientific scenario | 10.1016/j.patrec.2015.09.017 | 2016 |
Discovering top-k non-redundant clusterings in attributed graphs | 10.1016/j.neucom.2015.10.145 | 2016 |
MAM: Método para Agrupamentos Múltiplos em Redes Sociais Online Baseado em Emoções, Personalidades e Textos | 2014 | |
ICE ¿ Intelligent Clustering Engine: A clustering gadget for Google Desktop | 10.1016/j.eswa.2012.02.101 | 2012 |
Bringing knowledge into recommender systems | 10.1016/j.jss.2012.10.002 | 2012 |
A Language-Independent Acronym Extraction From Biomedical Texts With Hidden Markov Models | 10.1109/tbme.2010.2051033 | 2010 |
A Collaborative Approach to Build Evaluated Web Page Datasets | 2010 | |
Community-supported collaborative navigation with FoxPeer | 10.1504/IJWBC.2009.021565 | 2009 |
Adaptative methodology of sustainability indicators management by ontology | 10.1504/IJGENVI.2009.027262 | 2009 |
Towards an Emergence Approach to Software Systems Design | 10.1007/978-3-540-72863-4 | 2007 |
Olympus: Personal Knowledge Recommendation using Agents, Ontologies and Web Mining | 10.1007/978-3-540-72863-4_6 | 2007 |
A Fuzzy approach to the evaluation of human factors in ultrasonic nondestructive examinations | 2007 | |
A P2P Approach to Business Process Modeling and Reuse | 10.1007/11837862 | 2006 |
Using Autonomic Computing and Click Stream Analysis for Problem Identification in Continous Production | 10.1007/11863649 | 2006 |
CEJ - An Environment for Flexible Definition and Execution of Scientific Publication Processes | 10.1007/11568421 | 2005 |
COE: A collaborative ontology editor based on a peer-to-peer framework | 10.1016/j.aei.2005.05.006 | 2005 |
A conceptual framework for clinical data warehouses | 2001 | |
MIDIZ: content based indexing and retrieving MIDI files | 10.1590/S0104-65001999000300002 | 1999 |
A WWW software development environment to support cooperative and spread working groups | 10.1016/S0010-4655(97)00175-6 | 1998 |
Review do livro The Decline and Fall of the American Programmer, Edward Yourdon | 1993 |
Eventos:
(22.49% eventos com DOI)
Titulo | DOI | Ano |
---|---|---|
STEM Education for Young Women via Heroic Narratives: Evaluating the Heroine?s Learning Journey | 10.5753/educomp.2024.237408 | 2024 |
Understanding Military Collaboration in Wargames | 10.1109/CSCWD57460.2023.10152624 | 2023 |
Paridade de Gênero no Ensino Superior em STEM no Brasil: uma análise de 10 anos | 10.5753/wit.2023.229472 | 2023 |
A Taxonomy of Game Balancing Elements | 10.5753/sbgames_estendido.2023.233888 | 2023 |
Balanceamento do jogo ESG+P utilizando o Machinations: um Estudo de Caso | 10.5753/sbgames_estendido.2023.233692 | 2023 |
A Conceptual Model for the Analysis of Investigation Elements in Games | 10.5753/sbgames_estendido.2023.233885 | 2023 |
Aprendizado Baseado em Projetos em Desenvolvimento de Jogos Digitais: Um Estudo de Caso | 10.5753/sbgames_estendido.2023.233886 | 2023 |
Ecopolis: Merging Competition and Sustainability Education in a Resource Management Game | 10.5753/sbgames_estendido.2023.234148 | 2023 |
ESG+P Evolution: A Videogame Proposal for Teaching the New ESG Concept | 10.5753/sbgames_estendido.2023.234155 | 2023 |
Caçador dos mares: um jogo de apoio ao ensino de noções básicas do plano cartesiano | 10.5753/sbgames_estendido.2023.234198 | 2023 |
Exploring the Intersection of Game-Based Learning and Sustainable Education in Engineering: A Bibliometric Analysis | 10.5753/sbgames_estendido.2023.234167 | 2023 |
História ensinada por um sistema? Análise a partir do jogo ¿Revolução Neolítica¿ | 10.5753/sbgames_estendido.2023.234127 | 2023 |
From Board Game to Digital Game: Prototyping and Transmediation of Screener | 10.5753/sbgames_estendido.2023.233231 | 2023 |
Aplicação de Técnicas de Gerenciamento de Projetos para desenvolvimento de jogos: um Estudo de Caso | 10.5753/sbgames_estendido.2023.233889 | 2023 |
Colonizando: um jogo de tabuleiro moderno para promover a educação sexual | 10.5753/sbgames_estendido.2023.233494 | 2023 |
Prototipagem de uma Plataforma de ensino de Reanimação Cardiopulmonar Pediátrica Gamificada | 10.5753/sbgames_estendido.2023.233696 | 2023 |
Superbactérias: um jogo educativo sobre o risco do uso inadequado de antibióticos | 10.5753/sbgames_estendido.2023.233865 | 2023 |
Gobble: A Decision-Based Game Proposal to Dietary Education | 10.5753/sbgames_estendido.2023.234102 | 2023 |
A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft | 10.1109/SBGAMES56371.2022.9961122 | 2022 |
Um jogo de tabuleiro colaborativo para motivar alunos de educação ambiental | 2022 | |
Kano Model applied to the evaluation a collaborative board game for teaching in environmental education | 2022 | |
Proposta e Estudo de Caso de um Método para Design de Vídeo Games Educacionais | 2022 | |
A Game for Simulating the Sucessfull Saga of an Individual Micro Entrepeneur | 2022 | |
Batalha das Lendas: Uma proposta de jogo de tabuleiro paravalorização cultural do folclore brasileiro | 2022 | |
Um Jogo Digital para Divulgar o Processo de Descoberta e Desenvolvimento de Fármacos | 2022 | |
Investigando o Fluxo de Conhecimento em FAQs de Jogos de Tabuleiro | 2022 | |
Desenvolvimento de um Modelo de Reação a Jogos Educacionais Digitais | 2022 | |
Formígrafo: um jogo para motivar ao aprendizado de Teoria de Grafos | 2022 | |
Inteligência artificial aplicada para o aumento da produtividade no atendimento de intimações | 2022 | |
On the Design of Educational Course of Action Wargaming | 2022 | |
Games as Information Systems | 10.1145/3466933.3466961 | 2021 |
Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase | 2021 | |
Uma Abordagem para Detecção Precoce de Predadadores Sexuais em Conversas Virtuais | 2021 | |
INITIATIVES FOR GENDER EQUALITY IN STEM EDUCATION: THE BRAZILIAN CASE | 10.21125/iceri.2020.0330 | 2020 |
Deezarm: Um Audio Game para Inclusa?o de Deficientes Visuais | 2020 | |
Aplicação de Variantes para Desenvolvimento de Um Jogo Serio Sobre COVID-19: Estudo de Caso Xo Corona | 2020 | |
Insights after 42 Months of Application and Development of a Computational Thinking Methodology for Children | 2020 | |
Xô Corona: Aprendendo Medidas Preventivas da COVID-19 Através de Um Jogo | 2020 | |
Evaluation of a GWAP for social recruitment and measurement of musical talent | 2019 | |
Analyzing Knowledge Codification for Planning Military Operations | 10.1109/SMC.2019.8914150 | 2019 |
Telemetry for Arcade-Like Games: Model and Tool | 2019 | |
Analyzing Space Dimensions in Video Games | 2019 | |
Um metamodelo de cores e emoc¸oes para arte conceitual de jogos | 2019 | |
Software Longevity in the Wild: Folklore and Law | 10.1109/ISSREW.2019.00077 | 2019 |
RDF2PT: Generating Brazilian Portuguese Texts from RDF Data | 2018 | |
A Distributed System for SearchOnMath Based on the Microsoft BizSpark Program | 2018 | |
Playing with Robots Using Your Brain | 10.1109/sbgames.2018.00031 | 2018 |
From Business Processes to Digital Games | 10.1145/3229345.3229407 | 2018 |
Multi-criteria Analysis applied to the inspection of Aedes Aegypti mosquito breeding places | 2018 | |
Strategy for Generation of Knowledge through Automatic Correlation of Dimensional Data in Star Schema: Application in the Context of Leishmaniasis | 2018 | |
Process Model Game Design: Uma Ferramenta para Apoio a Sistematização de Design de Jogos Digitais Baseados em Processos de Negócio | 2018 | |
Uma Abordagem Metodologica para a Tradução de Obras Literárias para Jogos | 2018 | |
Usando retórica procedural para desenvolver um jogo transmídia sobre reciclagem: estudo de caso do Tríade | 2018 | |
O RPG e o Uso De Ferramentas On-Line Um estudo exploratório | 2018 | |
Jogos com Propósito para o Ensino de Programação | 2018 | |
Money Basket: A Classroom Game about the Basic Mechanics of the Stock Exchange Market | 2017 | |
Long-Term Experience with A Business Game Competition for Large-Scale Dissemination of Entrepreneurial Culture | 2017 | |
Desaparecidos RJ Um Jogo Digital para o Entendimento de Processos de Prestação de Serviços Públicos | 2017 | |
Building an Ontology of Boardgame Mechanics based on the BoardGameGeek Database and the MDA Framework | 2017 | |
Approaching Gameplay Reactions with Patterns in Biometric and Visual Data | 2017 | |
Alternate Reality Games: breve revisão | 2017 | |
THE BOSS: A COMPETITIVE GAME THAT SHOWS SOME ASPECTS OF THE MANAGEMENT OF A SOFTWARE DEVELOPMENT COMPANY | 2015 | |
THE NEW SPACE RACE: A CLASSROOM GAME ABOUT THE MATURATION PROCESS OF NEW MARKETS | 2015 | |
Exploring Multiple Clusterings In Attributed Graphs | 2015 | |
Child Search Framework: A collaborative information retrieval architecture to assist children in the search process | 10.1109/CSCWD.2013.6581021 | 2013 |
Cassino musical: A game with a purpose for social recruitment and measurement of musical talent | 10.1109/CSCWD.2013.6581028 | 2013 |
Towards a Framework for Crowdsourced Collection, Cleaning and Measurement of Digital Content | 10.1109/SMC.2013.180 | 2013 |
ProcessSearch | 10.1145/2526188.2526223 | 2013 |
A recommender system for metrics | 10.1109/CSCWD.2012.6221841 | 2012 |
Análise de sentimento de tweets com foco em notícias | 2012 | |
Family Search Framework: uma arquitetura de identificac¸ao de oportunidades de ? colaborac¸ao para crianc¸as no processo da busca | 2012 | |
Bringing Knowledge into Recommendation Systems | 2011 | |
Emotions in Business Game: Case Study in Desafio Sebrae | 10.1109/SBGAMES.2011.27 | 2011 |
SmartRabbit: a mobile exergame using geolocation | 2011 | |
Discarding Similar Data Autonomic Data Killing Framework based on High- Level Petri Net Rules: an Rss Implementation | 10.1109/icas.2010.23 | 2010 |
ARARA ? A collaborative tool to requirement change awarenes | 10.1109/CSCWD.2010.5471987 | 2010 |
Scrum-Half: Uma Ferramenta Web de Apoio ao Scrum | 2010 | |
Recomendação Semântica de Documentos à Especialistas Utilizando a Lógica Fuzzy | 2010 | |
Autonomic collaborative RSS: An implementation of autonomic data using data killing patterns | 10.1109/CSCWD.2009.4968107 | 2009 |
Autonomic RSS: Discarding Irrelevant News | 10.1109/ICAS.2009.11 | 2009 |
Does Conference Participation Lead to Increased Collaboration? A Quantitative Investigation | 10.1109/CSCWD.2009.4968131 | 2009 |
A Collaborative Approach to Building Evaluated Web Pages Datasets | 10.1109/CSCWD.2009.4968135 | 2009 |
Automatically Generated Tag Clouds | 2009 | |
Differential Tag Clouds: Highlighting Particular Features in Documents | 2009 | |
A Fuzzy Tool for Substituting Researchers | 2009 | |
Requirement-Based Costing with MDA | 2009 | |
Brazilian Institute for Web Science Research | 2009 | |
Autonomic Patterns: Modelling Data Killing Patterns Using High-Level Petri Nets | 2008 | |
Framework para Modelagem de Processos usando Redes de Petri de Alto-Nível: um Enfoque sobre a Eliminação de Dados | 2008 | |
Using Active Rules and Petri Nets to Composite Event Detection in Autonomic Systems | 2008 | |
Arara: Artifacts and Requirements Awarness Reinforcement Agents | 2008 | |
Using Wavelets to Classify Documents | 2008 | |
Reputation as Knowledge Vectors in FoxPeer | 2008 | |
A Fuzzy Approach to Goal and Task Modeling | 2008 | |
TIGRAS: A Topology-Independent Gradient Search Approach for Peer-to-Peer Key Look Up | 10.1109/cse.2008.62 | 2008 |
Foxpeer: Navigating the web With Community Recommendations | 2007 | |
Coppeer Documents: An Agent Based Approach to Collaborative and Incremental Development of Document Oriented Peer-to-Peer Systems | 2007 | |
Dynaflow: Agent-Based Dynamic Workflow Management for P2P Environments | 2007 | |
Dynamic Workflow Management for P2P Environments Using Agents | 2007 | |
Semi-Supervised Clustering of XML Documents: Getting the Most From Structural Information | 2006 | |
A Qualitative Study on PATT - A Project Assessment and Tracking Tool | 2006 | |
Building Tools for Emergent Design with COPPEER | 2006 | |
Building a Personal Knowledge Recommendation System using Agents, Learning Ontologies and Web Mining | 2006 | |
Supporting Student-Supervisor Scientific Collaboration | 2006 | |
Using Autonomic Computing and Click Stream Analysis for Problem Identification in Continuous Production | 2006 | |
A fuzzy approach to the evaluation of human factors in ultrasonic nondestructive examinations | 2006 | |
A P2P Approach for Business Process Modeling and Reuse | 2006 | |
Symptom Analysis of a Web Server Log | 2006 | |
A complex adaptive collaborative applications | 2005 | |
Interaction between the written procedure and the technician: A fuzzy modeling approach | 2005 | |
Peer-to-Peer Collaborative Editing of Ontologies | 2004 | |
Configurable Electronic Journal (CEJ) - Exploiting Knowledge Infrastructures | 2004 | |
Collaborative Editing of Ontologies in a Peer-to-Peer Framework | 2004 | |
Configurable Eletronic Journal ( CEJ) - Towards Flexible Scientific Knowledge Infrastructures. | 2004 | |
Estudo da Confiabilidade de um Procedimento de Ultra-Som através de um Modelo de Agregação Fuzzy | 2003 | |
Modelo Fuzzy para Avaliação da Confiabilidade Humana do Inspetor de Ensaio Não Destrutivo de Ultra-Som | 2003 | |
MyLibrary: a web personalized digital library | 2002 | |
Recdoc: a recommender system to a digital library on the Internet | 2002 | |
Metodologia Fuzzy para Avaliação da Confiabilidade Humana nos END por Ultra-Som | 2002 | |
Organization of a Clinical Datawarehouse | 2000 | |
FBCDataWare: Um Ambiente de Dados Integrados para Cardiologia | 2000 | |
Process Management in a World Wide Collaboration | 2000 | |
An analysis of the integration between data mining applications and database systems | 2000 | |
Uma Primitiva para dar Suporte a Obtencao de Resumos Estatisticos para Clasificacao em Mineracao de Dados | 1999 | |
Incerteza em bancos de dados: tipo de dados nebulosos no GOA | 1999 | |
Qual-Cordis:a domain-specific tool for the identification of software quality requeriments using Fuzzy Theory | 1999 | |
MIDIZ: Indexacao e Recuparacao Baseada em Conteudo de Arquivos MIDI | 1999 | |
Software Process Standardization for Distributed Working Groups | 1999 | |
Melhoria de Processos através da integração de padrÕes e modelos de maturidade para equipes geograficamente dispersas | 1999 | |
A Web tool to support geographically distributed software development teams | 1999 | |
Improving Employee Awareness with an Intranet | 1998 | |
Desingning GIS worflow using Fuzzy Petri Nets | 1998 | |
A Web Process Support System for Distributed Working Groups | 1998 | |
Constructing Data Mining Functionalities in a DBMS | 1998 | |
Gerência do Processo de Software para Equipes Globalmente Distribuídas | 1998 | |
PACUS: Páginas de Apoio Em Cálculo Visando Um Ensino Interativo Multidisciplina | 1998 | |
A WWW Based Development Environment For Neural Network Applications In Experimental Physics | 1998 | |
Processo de Desenvolvimento de Software para Equipes de Trabalho Cooperativas e Distribuidas | 1997 | |
GOA: Tecnologia, Implementacao e Extensoes aos Servicos de Gerencia de Objetos | 1997 | |
Um Modelo Fuzzy para Avaliacao de Qualidade de software | 1997 | |
Extending databases with a fuzzy query and reasoning engine | 1997 | |
Supporting Software Design with a Mutli-Plataform Collaborative Editor | 1997 | |
Placing Participatory design in the View of Cognitive Ecology | 1997 | |
Os papeis do professor na utilizacao da internet | 1997 | |
A WWW Software Development enviroment to Support Cooperative and Spread Working groups | 1997 | |
Editor Cooperativo para Diagramação de Software OO | 1997 | |
Objetos: O que sao, onde estao e como vivem | 1996 | |
Evaluating Software Quality Requeriments using Fuzzy Theory | 1996 | |
The Educational Goals of schools on the Intenet: A Case Study in Brazil | 1996 | |
Aplicacao da Teoria Fuzzy em Requisitos de Qualidade de Softwrae | 1996 | |
A Internet nas Escolas, uma proposta de ação | 1996 | |
Um modelo Fuzzy para Qualidade de Software | 1995 | |
Estendendo um modelo de qualidade de software com teoria fuzzy | 1995 | |
Terceirizacao do Desenvolvimento de Software: a Questao da Qualidade | 1995 | |
Avaliacao da Reutilizabilidade de Componentes de Software | 1994 | |
Usando Orientacao a Objetos em Pesquisa Operacional | 1993 | |
Simulation of leading bayron production in pp interactions at future supercolliders | 1992 | |
An entity relationship approach to event and detector Monte Carlo simulation in high-energy physics | 1992 | |
A study of multi-TeV b-Production with HERWIG | 1992 | |
Management of Software Information with SIM | 1992 | |
Building HEP program chains with a library of modules | 1992 | |
Monte Carlo simulations for H0 search at 200TeV | 1992 | |
CAB: The Cosmos Application Builder | 1991 | |
The CAB Database | 1990 | |
COSMOS: A Comprehensive Super Monte Carlo System | 1990 | |
A Super Monte-Carlo for Multi-Tec Physics Simulation | 1990 | |
Super Monte carlo Simulations at 16,40,200 TeV | 1990 | |
Uma Ferramenta de Avaliacao de projeto: Avalie-GE | 1990 | |
Implementação de um interpretador LMS em LISP | 1986 |