Geraldo Bonorino Xexéo

Instituição:

Universidade Federal do Rio de Janeiro

Centro:

Centro de Ciências Matemáticas e da Natureza

Unidade:

Instituto de Matemática

Departamento:

Departamento de Ciência da Computação/I Mat

ORCID:

https://orcid.org/0000-0003-3975-9076


Formação:
  • Instituto Alberto Luiz Coimbra de Pós Graduação e Pesquisa de Engenharia

    Engenharia de Sistemas e Computação | Doutorado | 1989 - 1994
  • Instituto Militar de Engenharia

    Engenharia Eletronica | Graduação | 1984 - 1988
Laboratórios:
Nuvens de Palavras:
Artigos:

(78.95% artigos com DOI)

Titulo DOI Ano
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses 10.1590/1414-431X2023e13258 2024
Heroine?s Learning Journey: Motivating Women in STEM Online Courses Through the Power of a Narrative 10.1109/access.2024.3360376 2024
Modeling students? behavioral engagement through diferent in-class behavior styles 10.1186/s40594-023-00407-w 2023
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping 10.1109/TG.2023.3282157 2023
A Large Scale Characterization of Device Uptimes 10.1109/tetc.2023.3271315 2023
Uma Revisão do Conceito de Nuvens de Rótulos 2022
Proposta de jogo de tabuleiro para valorização cultural do território e folclore brasileiro 10.32358/rpd.2022.v8.609 2022
Development of an Index for the Inspection of Aedes aegypti Breeding Sites in Brazil: Multi-criteria Analysis 10.2196/19502 2021
Public Processes are Open for Play 10.1145/3474879 2021
SCREENER, an educational game for teaching the Drug Discovery and Development process 10.1590/1414-431X2021e11786 2021
Data Discovery Over Time Series From Star Schemas Based on Association, Correlation, and Causality 10.4018/ijdwm.2020100106 2020
The Play Your Process Method for Business Process-Based Digital Game Design 10.17083/ijsg.v6i1.269 2019
A SURVEY OF BUSINESS PROCESS SIMILARITY: METRICS AND TECHNIQUES 10.5281/zenodo.1143974 2018
Jogos Digitais Baseados em Processos de Prestação de Serviços Públicos:Um Estudo Exploratório 2018
Pegasus: A Simulation Tool to Support Design of Progression Games 10.1155/2018/9341032 2018
Desenvolvimento e aplicação de metodologia para consolidação de dados de pesquisas de tráfego no Departamento Nacional de Infraestrutura de Transportes 10.14295/transportes.v26i3.1626 2018
MinMax Circular Sector Arc for External Plagiarism?s Heuristic Retrieval Stage 10.1016/j.knosys.2017.08.013 2017
Path Clustering: Grouping in an Efficient Way Complex Data Structures 2017
Buzzword detection in the scientific scenario 10.1016/j.patrec.2015.09.017 2016
Discovering top-k non-redundant clusterings in attributed graphs 10.1016/j.neucom.2015.10.145 2016
MAM: Método para Agrupamentos Múltiplos em Redes Sociais Online Baseado em Emoções, Personalidades e Textos 2014
ICE ¿ Intelligent Clustering Engine: A clustering gadget for Google Desktop 10.1016/j.eswa.2012.02.101 2012
Bringing knowledge into recommender systems 10.1016/j.jss.2012.10.002 2012
A Language-Independent Acronym Extraction From Biomedical Texts With Hidden Markov Models 10.1109/tbme.2010.2051033 2010
A Collaborative Approach to Build Evaluated Web Page Datasets 2010
Community-supported collaborative navigation with FoxPeer 10.1504/IJWBC.2009.021565 2009
Adaptative methodology of sustainability indicators management by ontology 10.1504/IJGENVI.2009.027262 2009
Towards an Emergence Approach to Software Systems Design 10.1007/978-3-540-72863-4 2007
Olympus: Personal Knowledge Recommendation using Agents, Ontologies and Web Mining 10.1007/978-3-540-72863-4_6 2007
A Fuzzy approach to the evaluation of human factors in ultrasonic nondestructive examinations 2007
A P2P Approach to Business Process Modeling and Reuse 10.1007/11837862 2006
Using Autonomic Computing and Click Stream Analysis for Problem Identification in Continous Production 10.1007/11863649 2006
CEJ - An Environment for Flexible Definition and Execution of Scientific Publication Processes 10.1007/11568421 2005
COE: A collaborative ontology editor based on a peer-to-peer framework 10.1016/j.aei.2005.05.006 2005
A conceptual framework for clinical data warehouses 2001
MIDIZ: content based indexing and retrieving MIDI files 10.1590/S0104-65001999000300002 1999
A WWW software development environment to support cooperative and spread working groups 10.1016/S0010-4655(97)00175-6 1998
Review do livro The Decline and Fall of the American Programmer, Edward Yourdon 1993
Eventos:

(22.49% eventos com DOI)

Titulo DOI Ano
STEM Education for Young Women via Heroic Narratives: Evaluating the Heroine?s Learning Journey 10.5753/educomp.2024.237408 2024
Understanding Military Collaboration in Wargames 10.1109/CSCWD57460.2023.10152624 2023
Paridade de Gênero no Ensino Superior em STEM no Brasil: uma análise de 10 anos 10.5753/wit.2023.229472 2023
A Taxonomy of Game Balancing Elements 10.5753/sbgames_estendido.2023.233888 2023
Balanceamento do jogo ESG+P utilizando o Machinations: um Estudo de Caso 10.5753/sbgames_estendido.2023.233692 2023
A Conceptual Model for the Analysis of Investigation Elements in Games 10.5753/sbgames_estendido.2023.233885 2023
Aprendizado Baseado em Projetos em Desenvolvimento de Jogos Digitais: Um Estudo de Caso 10.5753/sbgames_estendido.2023.233886 2023
Ecopolis: Merging Competition and Sustainability Education in a Resource Management Game 10.5753/sbgames_estendido.2023.234148 2023
ESG+P Evolution: A Videogame Proposal for Teaching the New ESG Concept 10.5753/sbgames_estendido.2023.234155 2023
Caçador dos mares: um jogo de apoio ao ensino de noções básicas do plano cartesiano 10.5753/sbgames_estendido.2023.234198 2023
Exploring the Intersection of Game-Based Learning and Sustainable Education in Engineering: A Bibliometric Analysis 10.5753/sbgames_estendido.2023.234167 2023
História ensinada por um sistema? Análise a partir do jogo ¿Revolução Neolítica¿ 10.5753/sbgames_estendido.2023.234127 2023
From Board Game to Digital Game: Prototyping and Transmediation of Screener 10.5753/sbgames_estendido.2023.233231 2023
Aplicação de Técnicas de Gerenciamento de Projetos para desenvolvimento de jogos: um Estudo de Caso 10.5753/sbgames_estendido.2023.233889 2023
Colonizando: um jogo de tabuleiro moderno para promover a educação sexual 10.5753/sbgames_estendido.2023.233494 2023
Prototipagem de uma Plataforma de ensino de Reanimação Cardiopulmonar Pediátrica Gamificada 10.5753/sbgames_estendido.2023.233696 2023
Superbactérias: um jogo educativo sobre o risco do uso inadequado de antibióticos 10.5753/sbgames_estendido.2023.233865 2023
Gobble: A Decision-Based Game Proposal to Dietary Education 10.5753/sbgames_estendido.2023.234102 2023
A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft 10.1109/SBGAMES56371.2022.9961122 2022
Um jogo de tabuleiro colaborativo para motivar alunos de educação ambiental 2022
Kano Model applied to the evaluation a collaborative board game for teaching in environmental education 2022
Proposta e Estudo de Caso de um Método para Design de Vídeo Games Educacionais 2022
A Game for Simulating the Sucessfull Saga of an Individual Micro Entrepeneur 2022
Batalha das Lendas: Uma proposta de jogo de tabuleiro paravalorização cultural do folclore brasileiro 2022
Um Jogo Digital para Divulgar o Processo de Descoberta e Desenvolvimento de Fármacos 2022
Investigando o Fluxo de Conhecimento em FAQs de Jogos de Tabuleiro 2022
Desenvolvimento de um Modelo de Reação a Jogos Educacionais Digitais 2022
Formígrafo: um jogo para motivar ao aprendizado de Teoria de Grafos 2022
Inteligência artificial aplicada para o aumento da produtividade no atendimento de intimações 2022
On the Design of Educational Course of Action Wargaming 2022
Games as Information Systems 10.1145/3466933.3466961 2021
Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase 2021
Uma Abordagem para Detecção Precoce de Predadadores Sexuais em Conversas Virtuais 2021
INITIATIVES FOR GENDER EQUALITY IN STEM EDUCATION: THE BRAZILIAN CASE 10.21125/iceri.2020.0330 2020
Deezarm: Um Audio Game para Inclusa?o de Deficientes Visuais 2020
Aplicação de Variantes para Desenvolvimento de Um Jogo Serio Sobre COVID-19: Estudo de Caso Xo Corona 2020
Insights after 42 Months of Application and Development of a Computational Thinking Methodology for Children 2020
Xô Corona: Aprendendo Medidas Preventivas da COVID-19 Através de Um Jogo 2020
Evaluation of a GWAP for social recruitment and measurement of musical talent 2019
Analyzing Knowledge Codification for Planning Military Operations 10.1109/SMC.2019.8914150 2019
Telemetry for Arcade-Like Games: Model and Tool 2019
Analyzing Space Dimensions in Video Games 2019
Um metamodelo de cores e emoc¸oes para arte conceitual de jogos 2019
Software Longevity in the Wild: Folklore and Law 10.1109/ISSREW.2019.00077 2019
RDF2PT: Generating Brazilian Portuguese Texts from RDF Data 2018
A Distributed System for SearchOnMath Based on the Microsoft BizSpark Program 2018
Playing with Robots Using Your Brain 10.1109/sbgames.2018.00031 2018
From Business Processes to Digital Games 10.1145/3229345.3229407 2018
Multi-criteria Analysis applied to the inspection of Aedes Aegypti mosquito breeding places 2018
Strategy for Generation of Knowledge through Automatic Correlation of Dimensional Data in Star Schema: Application in the Context of Leishmaniasis 2018
Process Model Game Design: Uma Ferramenta para Apoio a Sistematização de Design de Jogos Digitais Baseados em Processos de Negócio 2018
Uma Abordagem Metodologica para a Tradução de Obras Literárias para Jogos 2018
Usando retórica procedural para desenvolver um jogo transmídia sobre reciclagem: estudo de caso do Tríade 2018
O RPG e o Uso De Ferramentas On-Line Um estudo exploratório 2018
Jogos com Propósito para o Ensino de Programação 2018
Money Basket: A Classroom Game about the Basic Mechanics of the Stock Exchange Market 2017
Long-Term Experience with A Business Game Competition for Large-Scale Dissemination of Entrepreneurial Culture 2017
Desaparecidos RJ Um Jogo Digital para o Entendimento de Processos de Prestação de Serviços Públicos 2017
Building an Ontology of Boardgame Mechanics based on the BoardGameGeek Database and the MDA Framework 2017
Approaching Gameplay Reactions with Patterns in Biometric and Visual Data 2017
Alternate Reality Games: breve revisão 2017
THE BOSS: A COMPETITIVE GAME THAT SHOWS SOME ASPECTS OF THE MANAGEMENT OF A SOFTWARE DEVELOPMENT COMPANY 2015
THE NEW SPACE RACE: A CLASSROOM GAME ABOUT THE MATURATION PROCESS OF NEW MARKETS 2015
Exploring Multiple Clusterings In Attributed Graphs 2015
Child Search Framework: A collaborative information retrieval architecture to assist children in the search process 10.1109/CSCWD.2013.6581021 2013
Cassino musical: A game with a purpose for social recruitment and measurement of musical talent 10.1109/CSCWD.2013.6581028 2013
Towards a Framework for Crowdsourced Collection, Cleaning and Measurement of Digital Content 10.1109/SMC.2013.180 2013
ProcessSearch 10.1145/2526188.2526223 2013
A recommender system for metrics 10.1109/CSCWD.2012.6221841 2012
Análise de sentimento de tweets com foco em notícias 2012
Family Search Framework: uma arquitetura de identificac¸ao de oportunidades de ? colaborac¸ao para crianc¸as no processo da busca 2012
Bringing Knowledge into Recommendation Systems 2011
Emotions in Business Game: Case Study in Desafio Sebrae 10.1109/SBGAMES.2011.27 2011
SmartRabbit: a mobile exergame using geolocation 2011
Discarding Similar Data Autonomic Data Killing Framework based on High- Level Petri Net Rules: an Rss Implementation 10.1109/icas.2010.23 2010
ARARA ? A collaborative tool to requirement change awarenes 10.1109/CSCWD.2010.5471987 2010
Scrum-Half: Uma Ferramenta Web de Apoio ao Scrum 2010
Recomendação Semântica de Documentos à Especialistas Utilizando a Lógica Fuzzy 2010
Autonomic collaborative RSS: An implementation of autonomic data using data killing patterns 10.1109/CSCWD.2009.4968107 2009
Autonomic RSS: Discarding Irrelevant News 10.1109/ICAS.2009.11 2009
Does Conference Participation Lead to Increased Collaboration? A Quantitative Investigation 10.1109/CSCWD.2009.4968131 2009
A Collaborative Approach to Building Evaluated Web Pages Datasets 10.1109/CSCWD.2009.4968135 2009
Automatically Generated Tag Clouds 2009
Differential Tag Clouds: Highlighting Particular Features in Documents 2009
A Fuzzy Tool for Substituting Researchers 2009
Requirement-Based Costing with MDA 2009
Brazilian Institute for Web Science Research 2009
Autonomic Patterns: Modelling Data Killing Patterns Using High-Level Petri Nets 2008
Framework para Modelagem de Processos usando Redes de Petri de Alto-Nível: um Enfoque sobre a Eliminação de Dados 2008
Using Active Rules and Petri Nets to Composite Event Detection in Autonomic Systems 2008
Arara: Artifacts and Requirements Awarness Reinforcement Agents 2008
Using Wavelets to Classify Documents 2008
Reputation as Knowledge Vectors in FoxPeer 2008
A Fuzzy Approach to Goal and Task Modeling 2008
TIGRAS: A Topology-Independent Gradient Search Approach for Peer-to-Peer Key Look Up 10.1109/cse.2008.62 2008
Foxpeer: Navigating the web With Community Recommendations 2007
Coppeer Documents: An Agent Based Approach to Collaborative and Incremental Development of Document Oriented Peer-to-Peer Systems 2007
Dynaflow: Agent-Based Dynamic Workflow Management for P2P Environments 2007
Dynamic Workflow Management for P2P Environments Using Agents 2007
Semi-Supervised Clustering of XML Documents: Getting the Most From Structural Information 2006
A Qualitative Study on PATT - A Project Assessment and Tracking Tool 2006
Building Tools for Emergent Design with COPPEER 2006
Building a Personal Knowledge Recommendation System using Agents, Learning Ontologies and Web Mining 2006
Supporting Student-Supervisor Scientific Collaboration 2006
Using Autonomic Computing and Click Stream Analysis for Problem Identification in Continuous Production 2006
A fuzzy approach to the evaluation of human factors in ultrasonic nondestructive examinations 2006
A P2P Approach for Business Process Modeling and Reuse 2006
Symptom Analysis of a Web Server Log 2006
A complex adaptive collaborative applications 2005
Interaction between the written procedure and the technician: A fuzzy modeling approach 2005
Peer-to-Peer Collaborative Editing of Ontologies 2004
Configurable Electronic Journal (CEJ) - Exploiting Knowledge Infrastructures 2004
Collaborative Editing of Ontologies in a Peer-to-Peer Framework 2004
Configurable Eletronic Journal ( CEJ) - Towards Flexible Scientific Knowledge Infrastructures. 2004
Estudo da Confiabilidade de um Procedimento de Ultra-Som através de um Modelo de Agregação Fuzzy 2003
Modelo Fuzzy para Avaliação da Confiabilidade Humana do Inspetor de Ensaio Não Destrutivo de Ultra-Som 2003
MyLibrary: a web personalized digital library 2002
Recdoc: a recommender system to a digital library on the Internet 2002
Metodologia Fuzzy para Avaliação da Confiabilidade Humana nos END por Ultra-Som 2002
Organization of a Clinical Datawarehouse 2000
FBCDataWare: Um Ambiente de Dados Integrados para Cardiologia 2000
Process Management in a World Wide Collaboration 2000
An analysis of the integration between data mining applications and database systems 2000
Uma Primitiva para dar Suporte a Obtencao de Resumos Estatisticos para Clasificacao em Mineracao de Dados 1999
Incerteza em bancos de dados: tipo de dados nebulosos no GOA 1999
Qual-Cordis:a domain-specific tool for the identification of software quality requeriments using Fuzzy Theory 1999
MIDIZ: Indexacao e Recuparacao Baseada em Conteudo de Arquivos MIDI 1999
Software Process Standardization for Distributed Working Groups 1999
Melhoria de Processos através da integração de padrÕes e modelos de maturidade para equipes geograficamente dispersas 1999
A Web tool to support geographically distributed software development teams 1999
Improving Employee Awareness with an Intranet 1998
Desingning GIS worflow using Fuzzy Petri Nets 1998
A Web Process Support System for Distributed Working Groups 1998
Constructing Data Mining Functionalities in a DBMS 1998
Gerência do Processo de Software para Equipes Globalmente Distribuídas 1998
PACUS: Páginas de Apoio Em Cálculo Visando Um Ensino Interativo Multidisciplina 1998
A WWW Based Development Environment For Neural Network Applications In Experimental Physics 1998
Processo de Desenvolvimento de Software para Equipes de Trabalho Cooperativas e Distribuidas 1997
GOA: Tecnologia, Implementacao e Extensoes aos Servicos de Gerencia de Objetos 1997
Um Modelo Fuzzy para Avaliacao de Qualidade de software 1997
Extending databases with a fuzzy query and reasoning engine 1997
Supporting Software Design with a Mutli-Plataform Collaborative Editor 1997
Placing Participatory design in the View of Cognitive Ecology 1997
Os papeis do professor na utilizacao da internet 1997
A WWW Software Development enviroment to Support Cooperative and Spread Working groups 1997
Editor Cooperativo para Diagramação de Software OO 1997
Objetos: O que sao, onde estao e como vivem 1996
Evaluating Software Quality Requeriments using Fuzzy Theory 1996
The Educational Goals of schools on the Intenet: A Case Study in Brazil 1996
Aplicacao da Teoria Fuzzy em Requisitos de Qualidade de Softwrae 1996
A Internet nas Escolas, uma proposta de ação 1996
Um modelo Fuzzy para Qualidade de Software 1995
Estendendo um modelo de qualidade de software com teoria fuzzy 1995
Terceirizacao do Desenvolvimento de Software: a Questao da Qualidade 1995
Avaliacao da Reutilizabilidade de Componentes de Software 1994
Usando Orientacao a Objetos em Pesquisa Operacional 1993
Simulation of leading bayron production in pp interactions at future supercolliders 1992
An entity relationship approach to event and detector Monte Carlo simulation in high-energy physics 1992
A study of multi-TeV b-Production with HERWIG 1992
Management of Software Information with SIM 1992
Building HEP program chains with a library of modules 1992
Monte Carlo simulations for H0 search at 200TeV 1992
CAB: The Cosmos Application Builder 1991
The CAB Database 1990
COSMOS: A Comprehensive Super Monte Carlo System 1990
A Super Monte-Carlo for Multi-Tec Physics Simulation 1990
Super Monte carlo Simulations at 16,40,200 TeV 1990
Uma Ferramenta de Avaliacao de projeto: Avalie-GE 1990
Implementação de um interpretador LMS em LISP 1986
Publicações:
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