Ricardo Farias
Instituição:
Universidade Federal do Rio de Janeiro
Centro:
Centro de Tecnologia
Unidade:
Coordenação dos Programas de Pós-Graduação de Engenharia
Departamento:
Programa de Engenharia de Sistemas/COPPE
Formação:
-
State University Of New York At Stony Brook
Applied Mathematics And Statistics | Doutorado | 1996 - 2001
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Universidade Federal do Rio de Janeiro
Engenharia de Sistemas e Computação | Mestrado | 1994 - 1996
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Universidade Federal Fluminense
Física | Mestrado | 1988 -
-
Universidade Federal Fluminense
Bacharelado em Fisica | Graduação | 1980 - 1984
Laboratórios:
Nenhum laboratório cadastrado
Nuvens de Palavras:
Artigos:
Nenhum artigo cadastrado
Eventos:
(4.17% eventos com DOI)
| Titulo | DOI | Ano |
|---|---|---|
| A Benchmark on Multi Improvement Neighborhood Search Strategies in CPU/GPU Systems | 10.1109/SBAC-PADW.2016.17 | 2016 |
| Many SVDs on GPU for Image Mosaic Assemble | 10.1109/SBAC-PADW.2015.22 | 2015 |
| A Performance Study on GPU-based Neighborhood Search Algorithms for Vehicle Routing | 2015 | |
| Video Processing on GPU: Analysis of Data Transfer Overhead | 2014 | |
| High-Speed Restoration of Atomic Force Microscopy Images using Tikhonov Regularization using GPGPU | 2014 | |
| Parallel Image Segmentation Using Reduction-Sweeps On Multicore Processors and GPUs | 2013 | |
| Exploring Parallelism in Volume Ray Casting: Understanding the Programming Issues of Multithreaded Accelerators | 2012 | |
| The Single Vehicle Routing Problem with Deliveries and Selective Pickups in a CPU-GPU Heterogeneous Environment. | 2012 | |
| A parallel image segmentation algorithm on GPUs | 2012 | |
| A hybrid CPU-GPU local search heuristic for the unrelated parallel machine scheduling problem | 2012 | |
| Uma implementação paralela para segmentação de imagens de alta resolução em GPUs | 2011 | |
| Improvements on hyperbolic smoothing clustering method for application with nvidia's cuda architecture | 2010 | |
| Improvements on Hyperbolic Smoothing Clustering Method for Application with Graphics Processing Unit | 2010 | |
| Improved Algorithms for Volume Rendering and Mesh Processing | 2010 | |
| LU Decomposition on GPUs: The Impact of LU Decomposition on GPUs: The Impact of Memory Access | 2010 | |
| Facial Recognition Via RAM-Based Neural Networks | 2010 | |
| Computação de Alto Desempenho em Geomática | 2010 | |
| Processo de Busca do Parâmetro de Regularização Ótimo em um Problema de Restauração de Imagens | 2009 | |
| Irregular Grid Raycasting Implementation on the Cell Broadband Engine | 2009 | |
| Dynamic Screen Division for Load Balancing the Raycasting of Irregular Data | 2009 | |
| Unleashing the Power of the Playstation 3 to Boost Graphics Programming | 2009 | |
| Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering | 2008 | |
| Método Iterativo de Busca do Parâmetro de Regularização Ótimo em um Problema de Restauração de Imagens | 2008 | |
| GPU-Based Cell Projection for Large Structured Data Sets | 2007 | |
| Memory-Aware and Efficient Ray-Casting Algorithm | 2007 | |
| Using Distributed-Shared Memory Mechanisms for Agents Communication in a Distributed System | 2007 | |
| Information Weighted Mean Square Error (IWMSE): uma medida de comparação de imagens baseada na percepção | 2007 | |
| Memory Efficient and Robust Software Implementation of the Raycast Algorithm | 2007 | |
| GPU-Based Cell Projection for Interactive Volume Rendering | 2006 | |
| Distributed Load Balancing Algorithms for Parallel Volume Rendering on Cluster of PCs | 2006 | |
| High-Performance Volume Rendering for 3D Heart Visualization | 2006 | |
| Visualização de Alto Desempenho de Dados de Oceano | 2006 | |
| VM3D-Anim: An Educational Visualization Tool For The Industry | 2006 | |
| VisFluid: An Analysis Tool for Fluid Flow in Porous Media | 2005 | |
| Renderização Volumétrica Paralela de Dados Médicos Irregulares em Clusters de Pcs | 2004 | |
| Fault-Tolerance of Parallel Volume Rendering on Cluster of PCs | 2004 | |
| Loop Snakes: Snakes with Enhanced Topology Control | 2004 | |
| Parallel Volume Rendering for Ocean Visualization in a Cluster of PCs | 2004 | |
| Tolerância a Falhas na Visualização Paralela de Oceanos em Cluster de PCs | 2004 | |
| Work Distribution for Parallel ZSweep Algorithm | 2003 | |
| RZSweep: A New Hardware-Assited Volume-Rendering Technique for Regular Datasets | 2003 | |
| A Unified Infrastructure for Parallel Out-Of-Core Isosurface and Volume Rendering of Unstructured Grids | 2001 | |
| Parallelizing the ZSweep Algorithm for Distributed-Shared Memory Architectures. | 2001 | |
| ZSweep: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering | 2000 | |
| Time-Critical Renddering of Irregular Grids | 2000 | |
| Towards an Architecture for Artificial Animated Creatures | 2000 | |
| A Control Theory Approach for Real-Time Animation of Artificial Agents | 2000 | |
| Control Mechanisms for Computer Animated Agents | 2000 |