Ricardo Farias

Instituição:

Universidade Federal do Rio de Janeiro

Centro:

Centro de Tecnologia

Unidade:

Coordenação dos Programas de Pós-Graduação de Engenharia

Departamento:

Programa de Engenharia de Sistemas/COPPE

ORCID:

não disponível no Lattes


Formação:
  • State University Of New York At Stony Brook

    Applied Mathematics And Statistics | Doutorado | 1996 - 2001
  • Universidade Federal do Rio de Janeiro

    Engenharia de Sistemas e Computação | Mestrado | 1994 - 1996
  • Universidade Federal Fluminense

    Física | Mestrado | 1988 - Agora
  • Universidade Federal Fluminense

    Bacharelado em Fisica | Graduação | 1980 - 1984
Laboratórios:
Nenhum laboratório cadastrado
Nuvens de Palavras:
Artigos:

(70.83% artigos com DOI)

Titulo DOI Ano
TLS Protocol Analysis Using IoTST-An IoT Benchmark Based on Scheduler Traces 10.3390/s23052538 2023
Parallel MPI image reconstructions in GPU using CUDA 10.18416/ijmpi.2023.2303043 2023
U-Net and SegNet performances on lesion segmentation of breast ultrasonography images 10.1007/s42600-021-00137-4 2021
Artificial intelligence to obtain reliable failure data from maintenance reports 10.48072/2525-7579.rog.2020.420 2020
Exploring parallel multi-GPU local search strategies in a metaheuristic framework 10.1016/j.jpdc.2017.06.011 2018
A Graphics Processing Unit Algorithm to Solve the Quadratic Assignment Problem Using Level-2 Reformulation-Linearization Technique 10.1287/ijoc.2017.0754 2017
A Cloud Computing Strategy for Region-Growing Segmentation 10.1109/jstars.2016.2591519 2016
An integrated CPU-GPU heuristic inspired on variable neighbourhood search for the single vehicle routing problem with deliveries and selective pickups 10.1080/00207543.2015.1035811 2015
Um algoritmo de segmentação por crescimento de regiões para GPUs 10.1590/S1982-21702013000200004 2013
A Region-Growing Segmentation Algorithm for GPUs 10.1109/lgrs.2013.2272665 2013
Towards an efficient parallel raycasting of unstructured volumetric data on distributed environments 10.1007/s10586-013-0244-0 2013
Using virtual reality and percolation theory to visualize fluid flow in porous media 10.1007/s10707-012-0168-5 2012
A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing 10.1016/j.gmod.2011.05.002 2011
O Novo Cerebro Veloz dos Computadores 2011
Hardware-Assisted Projected Tetrahedra 10.1111/j.1467-8659.2009.01673.x 2010
A parallel heuristic for the Vehicle Routing Problem with Simultaneous Pickup and Delivery 10.1016/j.cor.2009.10.011 2010
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection 10.1111/j.1467-8659.2007.01038.x 2008
Out-of-Core Segmentation by Deformable Models 10.1007/10983652_27 2006
3D Free-Form Modeling with Variational Surfaces 2005
GCE: Knowledge Management Applied in a Design Reengineering Process 2005
Uso de memória Compartilhada Distribuída na Coordenação de Multi-Agentes 2005
Parallel Volume Rendering of Unstructured Data with Application to Hemodynamics 2002
Out Of Core Rendering of Large Scale Unstructured Grids 2001
Rendering: Virtualmente real 2000
Eventos:

(4.17% eventos com DOI)

Titulo DOI Ano
A Benchmark on Multi Improvement Neighborhood Search Strategies in CPU/GPU Systems 10.1109/SBAC-PADW.2016.17 2016
Many SVDs on GPU for Image Mosaic Assemble 10.1109/SBAC-PADW.2015.22 2015
A Performance Study on GPU-based Neighborhood Search Algorithms for Vehicle Routing 2015
Video Processing on GPU: Analysis of Data Transfer Overhead 2014
High-Speed Restoration of Atomic Force Microscopy Images using Tikhonov Regularization using GPGPU 2014
Parallel Image Segmentation Using Reduction-Sweeps On Multicore Processors and GPUs 2013
Exploring Parallelism in Volume Ray Casting: Understanding the Programming Issues of Multithreaded Accelerators 2012
The Single Vehicle Routing Problem with Deliveries and Selective Pickups in a CPU-GPU Heterogeneous Environment. 2012
A parallel image segmentation algorithm on GPUs 2012
A hybrid CPU-GPU local search heuristic for the unrelated parallel machine scheduling problem 2012
Uma implementação paralela para segmentação de imagens de alta resolução em GPUs 2011
Improvements on hyperbolic smoothing clustering method for application with nvidia's cuda architecture 2010
Improvements on Hyperbolic Smoothing Clustering Method for Application with Graphics Processing Unit 2010
Improved Algorithms for Volume Rendering and Mesh Processing 2010
LU Decomposition on GPUs: The Impact of LU Decomposition on GPUs: The Impact of Memory Access 2010
Facial Recognition Via RAM-Based Neural Networks 2010
Computação de Alto Desempenho em Geomática 2010
Processo de Busca do Parâmetro de Regularização Ótimo em um Problema de Restauração de Imagens 2009
Irregular Grid Raycasting Implementation on the Cell Broadband Engine 2009
Dynamic Screen Division for Load Balancing the Raycasting of Irregular Data 2009
Unleashing the Power of the Playstation 3 to Boost Graphics Programming 2009
Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering 2008
Método Iterativo de Busca do Parâmetro de Regularização Ótimo em um Problema de Restauração de Imagens 2008
GPU-Based Cell Projection for Large Structured Data Sets 2007
Memory-Aware and Efficient Ray-Casting Algorithm 2007
Using Distributed-Shared Memory Mechanisms for Agents Communication in a Distributed System 2007
Information Weighted Mean Square Error (IWMSE): uma medida de comparação de imagens baseada na percepção 2007
Memory Efficient and Robust Software Implementation of the Raycast Algorithm 2007
GPU-Based Cell Projection for Interactive Volume Rendering 2006
Distributed Load Balancing Algorithms for Parallel Volume Rendering on Cluster of PCs 2006
High-Performance Volume Rendering for 3D Heart Visualization 2006
Visualização de Alto Desempenho de Dados de Oceano 2006
VM3D-Anim: An Educational Visualization Tool For The Industry 2006
VisFluid: An Analysis Tool for Fluid Flow in Porous Media 2005
Renderização Volumétrica Paralela de Dados Médicos Irregulares em Clusters de Pcs 2004
Fault-Tolerance of Parallel Volume Rendering on Cluster of PCs 2004
Loop Snakes: Snakes with Enhanced Topology Control 2004
Parallel Volume Rendering for Ocean Visualization in a Cluster of PCs 2004
Tolerância a Falhas na Visualização Paralela de Oceanos em Cluster de PCs 2004
Work Distribution for Parallel ZSweep Algorithm 2003
RZSweep: A New Hardware-Assited Volume-Rendering Technique for Regular Datasets 2003
A Unified Infrastructure for Parallel Out-Of-Core Isosurface and Volume Rendering of Unstructured Grids 2001
Parallelizing the ZSweep Algorithm for Distributed-Shared Memory Architectures. 2001
ZSweep: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering 2000
Time-Critical Renddering of Irregular Grids 2000
Towards an Architecture for Artificial Animated Creatures 2000
A Control Theory Approach for Real-Time Animation of Artificial Agents 2000
Control Mechanisms for Computer Animated Agents 2000
Publicações:
Minha Rede: